From: "Dragon" Newsgroups: comp.os.msdos.djgpp Subject: Allegro - polygon3d Lines: 92 Message-ID: Date: Thu, 27 Aug 1998 22:22:06 GMT NNTP-Posting-Host: 24.112.0.39 NNTP-Posting-Date: Thu, 27 Aug 1998 15:22:06 PDT Organization: @Home Network Canada To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk I'm trying to figure out how to do 3D with Allegro, but I can't get polygon3D to work. The program compiles and runs ok, but doesn't display the polygon: #include //************************** //GameInit() //************************** void GameInit(void) { allegro_init(); install_keyboard(); set_color_depth(8); set_gfx_mode(GFX_AUTODETECT,640,480,640,480); } //************************* //GameExit() //************************* void GameExit() { clear_keybuf(); while (!keypressed()); set_gfx_mode(GFX_TEXT,80,25,0,0); printf("\n\n\n\n\n\n\n\nExit OK\n\n\n"); } //************************* //GameMain() //************************* void GameMain() { int i; V3D ver[5],*p[5]; for (i=0;i<=5;i++) p[i]=&ver[i]; BITMAP *buf,*tex; buf=create_bitmap(640,480); tex=create_bitmap(16,16); clear(buf); clear(tex); putpixel(tex,5,8,20); putpixel(tex,12,10,220); ver[0].x=10; ver[0].y=10; ver[0].z=0; ver[0].u=0; ver[0].v=0; ver[0].c=155; ver[1].x=23; ver[1].y=150; ver[1].z=0; ver[1].u=0; ver[1].v=0; ver[1].c=255; ver[2].x=170; ver[2].y=25; ver[2].z=0; ver[2].u=10; ver[2].v=5; ver[2].c=200; ver[3].x=400; ver[3].y=120; ver[3].z=0; ver[3].u=4; ver[3].v=4; ver[3].c=100; putpixel(buf,10,10,10); //This pixel shows up ok polygon3d(buf,POLYTYPE_GCOL,tex,3,p); //This does not appear on the screen blit(buf, screen, 0,0,0,0,640,480); } //************************* //main() //************************* void main(void) { GameInit(); GameMain(); GameExit(); } Any help greatly appreciated. Fire Dragon