From: "Mikhail Yakshin" Newsgroups: comp.os.msdos.djgpp Subject: Another newbie question Date: Thu, 27 Aug 1998 22:09:36 +0400 Organization: GlasNet Lines: 32 Sender: myakshin AT glas DOT apc DOT org Message-ID: <6s47j5$epk@glas.apc.org> NNTP-Posting-Host: ppp1598.glas.apc.org Mime-Version: 1.0 Content-Type: text/plain; charset=koi8-r Content-Transfer-Encoding: 8bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Hello again, everyone! I have some new beginner's questions about DJGPP. Can someone explain me the basics of string operations? Preferably the differences of string handling of C vs Borland Pascal. How can I do the following thing in my Allegro-based game: I need to have "chat mode", i.e. when you press Enter for the first time, cursor appears and from now till the second Enter press all alpha-numeric-keys entered will be captured and added to the string. When user pressed Enter second time, the entered string will be sent (that's my problems how it will be sent, who will get it, etc). So, there a list of problems: 1) How can I add characters in "chat-mode" to my string? I've tried strcat but haven't figured out how it works :( 2) How can I capture only alphanumeric keys and "hide" that user pressed it from the rest of program (i.e. when user presses "a" in chat-mode, "a" should be added to chat-string, but not "A"ttack order executed). 3) Can I have an array of strings that I can show on screen as "last messages buffer"? How to add and scroll this array? Sorry for so basic questions, but I don't have any good books on C here, so I'm forced to ask it in newsgroup... As before, send me a copy of your reply directy on myakshin AT glasnet DOT ru, because I'm not sure if I'll get the answer in newsgroup... Bye!