From: "Cephaler" Newsgroups: comp.os.msdos.djgpp Subject: collision detection Date: 15 Aug 1998 00:20:45 GMT Organization: ICGNetcom Lines: 16 Message-ID: <01bdc7e2$786408c0$25c3b8cd@scully> NNTP-Posting-Host: wbg-va1-05.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Hmm this message doesn't really belong here, but for some reason my news server wouldn't let me post to rec.games.programmer so I guess I'd post here, besides I've got a few other things to say... On collision detection... I've worked out some algorithms to check for collisions in this 2d game of mine, but right now it's really slow. I've looked and looked for any other algs but to no avail. Right now the alg checks each angle in a 256 degree circle and compares them to all the walls in the map... I could speed this up 64 times by just making a bounding box, but what fun is that? There must be a very simple solution, but what? - Cephaler - p.s. ppl who helped with pointer stuff, thx a bunch, helped me see the light...