Newsgroups: comp.os.msdos.djgpp From: Elliott Oti Subject: Re: 3d engines Sender: usenet AT phys DOT uu DOT nl (News system Tijgertje) Message-ID: In-Reply-To: <012101bdc589$073be880$156064a4@anandbis> Date: Wed, 12 Aug 1998 09:53:29 GMT Content-Type: TEXT/PLAIN; charset=US-ASCII References: <012101bdc589$073be880$156064a4 AT anandbis> Mime-Version: 1.0 Organization: Physics and Astronomy, University of Utrecht, The Netherlands Lines: 60 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On Wed, 12 Aug 1998, Anand Singh Bisen wrote: > Hello everybody > > > Hi ! I am coding in Pascal from sometime now and have recently > shifted to DJGPP and now i want to make my own 3d engine so i wanted to know > that where can I get some theoritical doc explaining 3d engines in depth. It > wont be any problem if the doc is in Postscript rather it'll help me. > > I really am in a great need of input about 3d engine if anybody can > answer some or all the questions i'll be great ful. > > 1. How to implement a converted ASC file (from 3ds) in vga i.e. how > to use the info in ASC http://www.cica.indiana.edu/graphics/3D.Objects.html > 2. What are portals in 3d engines Portals are polygons that divide a larger set of polygons (usually the interior of a building/dungeon etc.) into closed convex polyhedra. For instance if you have two cubical rooms connected by a door in the wall in between, then the polygon of which the door is made of is a portal. See http://www.cs.unc.edu/~luebke/publications/portal.html > 3. What is Radiosity or Radioray Radiosity is a computationally intensive and reasonably accurate method for determining the light intensity on different surfaces from different lightsources. See www.users.globalnet.co.uk/~tomh for more information on this and a variety of other related topics. > 4. What is the difference between Phong illumination and Phong > shading Phong illumination is a mathematical lighting model. Phong shading is the application of that model to surfaces, usually polygon meshes. > 5. And last but most important > "Can somebody give me an overview of the functioning of 3d engines > and types of 3d engines" > > are 3d engines used oly in games like doom (i know it is ot 3d), > dukem nuklem or in raytracing programs like POV-Ray also. help me http://www.gameprog.com http://cg.cs.tu-berlin.de/~ki/engines.html http://cg.cs.tu-berlin.de/~ki/bookmarks.html Elliott Oti kamer 104, tel (030-253) 2516 (RvG) http://www.fys.ruu.nl/~oti