Reply-To: From: "Arthur" To: "DJGPP Mailing List" Subject: RE: DJ+Allegro & employment? Date: Tue, 4 Aug 1998 14:22:16 +0100 Message-ID: <000201bdbfaa$e66a17a0$ec4b08c3@arthur> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 8bit Importance: Normal In-Reply-To: <199808031926120380.00024F3C@pogwizd.tcs.uni.wroc.pl> Precedence: bulk > >> DJGPP is good for Dos, not Windows. Of course you can access Windows > >> through DJGPP, > >> but YOU CAN NOT USE ANY MS-COMPATIBLE LIBRARY, it needs porting to DJGPP first. > >> Eg. is it possible to use DirectX 5.0 SDK with DJGPP? -not. However with > >> VC++ it is. > > > >Agreed. > > > >> In most cases DirectX is NOT faster than OpenGL. However DirectX is more > >> widely supported. > > > >Depends on the hardware. Direct 3D is slower in GL on some cards (such as > 3Dfx cards) > >but faster on others. DX6 will cream GL when it comes out. I've seen the > development > >version. > > Maybe. But most cards are based on 3DFX nowdays. (at least those available > in Poland) In the UK all 3D cards support Direct 3D. There are a handful of 3Dfx based cards, and a similar amount of Voodoo2 Cards. But there are also the PowerVR cards, the Nvidea Riva, the Rendition... And after DX6 is released there's going to be a whole lot more. 3Dfx has only a small corner of the market now, whereas D3D has about 95% of it because almost all cards can use it. Some games (such as Jedi Knight) work better on my ATI Rage Pro under D3D than on the 3Dfx under D3D (because I can get 1024x768 resolutino in 16bit colour). > >Do you know what WinAllegro is? It is a Windows version of Allegro. That > means that > >you can do stuff like set up a VESA 2 screen mode in one line, blit areas of the > >screen about easily, and if you're used to Allegro then it would be invaluable. > > I'd rather use DirectX or OpenGL directly. That's your choice. > >Because the programming teams have made their fortune and so can afford > it. VC++ is > >fast and is probably one of the best tools for the job, but I for one am > reluctant to > >spend £350 (about $500?) on something that I am most likely not going to > get a return > >on. Note that all the programming teams above started out by writing shareware/PD > >games in low-budget or free compilers, such as DJGPP. You don't have to > use VC++ to > >produce a game... > > I agree, but despite it's expensive, it better than RSXNTDJ to write a win32 game. Yes. > >I am not saying that DJGPP+RSXNTDJ is the best. I am saying that it is better if > >you're on a budget. I definitely did not say it was the best for Windows > >development - and did not even include the other packages you mentioned above. > > And I'm not saying that VC++ is the best. If it was free, it would be beter than > RSXNTDJ. But itsn't :( If I was to get VC++ 5, then I'd wait about two months till VC++6 comes out and pay about a quarter of the price for it. > >Also if VC++ is so good, why are you still on this newsgroup? > Because I'm still using DJGPP for DOS. (and I'm sure it's the best compiler > for dos) It's not bad :^) James Arthur jaa AT arfa DOT clara DOT net ICQ#15054819