Message-ID: <35C0D499.8332AEC7@hem.passagen.se> From: |X-GaRBlEd| Organization: Spectre Software MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: Re: Allegro messing up References: <35C0A9F8 DOT 533FE0F9 AT hem DOT passagen DOT se> <35c0c9ad DOT 4551705 AT news DOT algonet DOT se> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 22 Date: Thu, 30 Jul 1998 20:18:20 GMT NNTP-Posting-Host: 130.244.152.22 NNTP-Posting-Date: Thu, 30 Jul 1998 22:18:20 MET DST To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk >>Yo >> >>Straight to the problem: >>I'm using allegro and a bunch of multi-colored custom fonts... >>All of the fonts look ok, except for the white font... >>look at http://hem.passagen.se/pejo/error1.jpg ... >>Could anyone explain why this happens and how to fix it? >> >>// |X-GaRBlEd| >> > >If you are using a videomode with an 8-bit colordepth, the problem >might be that the font is using anoter palette. > >If this is so, you need to export your font to a pcx, and then use >something like Paint Shop Pro to change the palette in the font to the >same palette that you use in the game. > > Nicklas Lindgren No... I'm using a 16-bit color mode....