Message-Id: <199807240030.BAA19333@sable.ox.ac.uk> Comments: Authenticated sender is From: George Foot To: Arne Strout Date: Fri, 24 Jul 1998 01:29:24 +0000 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: Re: Winsock Reply-to: george DOT foot AT merton DOT oxford DOT ac DOT uk CC: djgpp AT delorie DOT com Precedence: bulk On 23 Jul 98 at 8:01, Arne Strout wrote: > I am programming a game for DJGPP using the Wsock lib. > > I am using it in turn with allegro, can anyone tell me if this has > potential problems as far as allegro's timer routines etc?? I've written a few simple games using Allegro and a library derived from WSOCK, and have found no problems, and I know two people who have used WSOCK and Allegro in making more complicated games (e.g. http://www.canvaslink.com/bapple2/; this doesn't use WSOCK any more, it uses a different library, but this library works in exactly the same way as WSOCK). The Winsock libraries just load and use a VxD, which is part of Windows; as far as I know, nothing the simpler Winsock libraries do could clash with anything reasonable that other libraries might want to do. -- george DOT foot AT merton DOT oxford DOT ac DOT uk