Message-ID: <005901bdb4e5$b96730a0$904d08c3@arthur> Reply-To: "Arthur" From: "Arthur" To: "DJGPP Mailing List" Subject: Re: Allegro demo ship flickers Date: Tue, 21 Jul 1998 21:13:52 +0100 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Precedence: bulk >When I run the allegro demo game, choosing autodetect 640x480, the ship >flickers. I don't know if this is the right word for it. I can see 2 ships >on top of each other slightly apart, it seems as if I am seeing the last >position of the sprite. This happens when I hold down the left or right >arrow keys to move the ship. Try using the other drivers, such as VESA 1.x, or VESA 2.0. >I've been trying to write a little space invaders type game using page >flipping, I only have a little blue rectangle sprite for the ship, and have >managed to make it shoot. However it is very flickery or whatever you want >to call it, the bullet is very smooth. But moving the ship, causes this >jerky, ghosting effect. Assuming that you are using page flipping correctly, the problem lies with your graphics card or graphics drivers. Make sure you have the latest drivers! James Arthur jaa AT arfa DOT clara DOT net