From: a DOT gillett AT virgin DOT net (Andrew R. Gillett) Newsgroups: comp.os.msdos.djgpp Subject: Re: Windows DJGPP and Allegro Date: Thu, 9 Jul 1998 22:45:58 +0100 Organization: Virgin News Service Lines: 26 Message-ID: References: <35A397C4 DOT 12411763 AT natlab DOT research DOT philips DOT com> NNTP-Posting-Host: 194.168.235.123 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk In comp.os.msdos.djgpp, article , Endlisnis (s257m AT unb DOT ca) wrote: > On Wed, 8 Jul 1998, Waterlander, ing. E. wrote: > ->> Allegro? Writing games for DOS is now a very out of date thing, and the > ->> lack of a proper Windows version may harm my games when they are > ->> released. > -> > ->> I know that there is a DirectX port of Allegro in progress, but when are > ->> we likely to see not just a port but a fully Windows-dedicated version of > ->> Allegro or DJGPP? > What (really) is the difference between writing a DirectX program > for Win9x or writing a DJGPP version? DJGPP programs work perfectly fine > under versions of Windows. The only difference I can see is that DirectX > does know a little more about the hardware & is therefore usually faster. > But if you are using a graphics library anyways, that (minus the > multitasking which still works with DOS programs under Win9x) might as > well be Windows programming. Many of my Allegro programs don't work under Windows on certain machines. It might be due to a bug in my code, but it is very hard to find out if the programs work in Windows on my PC but not on others. -- Andrew Gillett http://argnet.fatal-design.com/ ICQ: 12142937