From: John Tanga Newsgroups: comp.os.msdos.djgpp Subject: Re: Allegro graphics driver detection Date: Sat, 04 Jul 1998 23:33:14 +0800 Organization: SKYinternet Philippines Lines: 20 Message-ID: <359E4B3A.AC0BD470@usa.net> References: <00ac01bda757$04671620$7a4d08c3 AT arthur> NNTP-Posting-Host: P42.MB01.PSG.SKYINET.NET Mime-Version: 1.0 Content-Type: text/html; charset=iso-2022-jp Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk The original C&C runs at 320 x 200 with 256 (8 bit) colors. Red Alert (C&C II) runs at 640 x 480 with 8 bit color still. Well perhaps your plan of using 800x600 with 65535 (16 bit) colors may be a little too ambitious.Using your preferred resolution and color depth requires a lot of hardware investment which most of us cannot afford (probably including you). 640x480 with 256 colors should be sufficient for most games. All you need is some imagination, palette manipulation, etc.
Arthur wrote:
>(my games are very slow, I am writing a C&C clone in 800x600x16bit, which
>runs at 3fps...)

Ouch. 3fps? Perhaps a tad of optimisation needed here. Do you know what's
causing the slowdown?

James Arthur
jaa AT arfa DOT clara DOT net