From: sparhawk AT eunet DOT at (Gerhard Gruber) Newsgroups: comp.os.msdos.djgpp Subject: Re: scrolling with allegro Date: Thu, 02 Jul 1998 19:57:16 GMT Organization: Customer of EUnet Austria Lines: 33 Message-ID: <35a2e00a.1847067@news.Austria.EU.net> References: <001a01bda51b$07837e40$624d08c3 AT arthur> NNTP-Posting-Host: e103.dynamic.vienna.at.eu.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Destination: Kevin Smith From: Gruber Gerhard Group: comp.os.msdos.djgpp Date: Wed, 1 Jul 1998 21:52:11 +0100: >>Use the tile method. Get a load of sprites which define the landscape (you >>can use the same sprite on many different parts of the landscape). Define an >>array for your map. If your tiles are 32x32 pixels in size, and you have a >>maximum of 255 tiles, then your array needs to be 50x50 bytes in size for a >>1600x1600 pixel map (1600/32=50). Now all you need to do is see what sprites >>defined in this array need to de drawn, and draw them on the screen in the >>right place. >> >>James Arthur >>jaa AT arfa DOT clara DOT net >> >thats a lot of things to keep track of! >is there any examples i could have a look at that use this method? Why? You need to know which portion of the field you have to display on the screen anyway. So instead of directly displaying it you keep track of it in an array that holds the definition of the landscape. The you iterate through this array and look what type of tile you need for the segment in the landscape you are about to display. -- Bye, Gerhard email: sparhawk AT eunet DOT at g DOT gruber AT sis DOT co DOT at Spelling corrections are appreciated.