From: Allens Newsgroups: comp.os.msdos.djgpp Subject: Re: 16 bit colour wiht DJGPP, graphics ?? Date: Sun, 28 Jun 1998 09:03:35 +0100 Organization: Cable Online Lines: 17 Message-ID: <3595F8D7.4D22@cableol.co.uk> References: <3595DD0D DOT 8FE86180 AT netaccess DOT co DOT nz> NNTP-Posting-Host: 194.168.181.39 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Oliver Batchelor wrote: > > Hello, > I am writing a RPG game in Pascal but I was thinking that pascal is > slower than C so I had a look at DGJPP. > > What I need to know is that, are there any graphics libraries for DGJPP > that support good frame rates and sprite drawing with 16 bit colour > either for 320x200 or 640x480. > > thanks, Try allegro, a game programming library with sound, graphics, datfiles etc etc, available from ftp://ftp.demon.co.uk/pub/mirrors/simtel/gnu/djgpp/v2tk/allegro/ Peter Allen