From: jfox AT airmail DOT net (Jeff Fox) Newsgroups: comp.os.msdos.djgpp Subject: DJGPP & MESA? Date: Wed, 24 Jun 1998 21:48:03 GMT Organization: Chemical Lime Company Lines: 32 Message-ID: Reply-To: jfox AT airmail DOT net, jfox AT chemicallime DOT com Abuse-Reports-To: abuse at airmail.net to report improper postings NNTP-Proxy-Relay: library.airnews.net NNTP-Posting-Time: Wed Jun 24 16:48:09 1998 NNTP-Posting-Host: d1!)Y+DPM,GT\,"Be1BFCh,,>Bl.F%+TMKB (Encoded at Airnews!) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk I'm just getting back into 'C' programming after about a 2.5 year sabbatical (Ok, the truth is, I get paid to do VB now...however I miss C terribly and want to get back into it) Anyway, DJGPP looks like a cool tool to use to write the game that's been sitting in my head for a while. I want fancy 3D graphics in my game. I don't need speed, just quality. I *think* OpenGL is the way to go here. Is MESA the best way to do OpenGL with DJGPP for a DOS app? Or does MESA *require* a Windows app? Is there another 3D lib besides MESA that will give me nice rendered polygons and meshes? Briefly reading the Allegro docs I noticed a mention of various shading models. Is there support for polygons or meshes under Allegro? I don't have anything against doing a Windows application, but it seems like a DOS app is easier under DJGPP. If this is not correct please point me to a source of info about doing Windows apps under DJGPP. Also, please give opinions about a GUI library. Since I'm a DJGPP newbie, and I've been trapped in the slick and easy world of VB GUI I'd like something simple to program. All I need are buttons and a window to display the rendered game board. I'll admit that I have not fully RTMed. If all the answers I seek are in the docs, I'll be glad to read them more thoroughly, I will anyway as I dig deeper into DJGPP, but I figured I'd get started collecting info about 3D and GUIs sooner than later... Thanks!