From: "JCx" Newsgroups: comp.os.msdos.djgpp Subject: create/show_video_bitmap problem (Allegro3+WIP) Date: Wed, 24 Jun 1998 13:38:14 +0200 Lines: 19 Message-ID: <6mqofm$63o$1@news2.isdnet.net> NNTP-Posting-Host: p14-019.province.worldnet.fr To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Hi there ! I recently installed the May, 30 WIP of Allegro 3.0, and have problems using the new video bitmaps. I'm using double buffering for my game, and what I do is create a standard memory bitmap where I store the background, and a video_bitmap as a temporary one to draw sprites and other things onto the background. If I only blit background on video_bitmap, and then blit video_bitmap to the screen (show_video_bitmap()), things are very fast (screen scrolls very quickly in 640x480, very nice on a Matrox Mystique 2MB). But if I do any drawing on the video_bitmap before showing it, display on the screen becomes a bit ugly: parts of the video_bitmap are not draw, or just appear for a few frames and then go away... Any suggestion about that ? Thanks, JCx. jicehix AT worldnet DOT fr PS: please, be nice: answer to my message in BOTH the news and my mailbox :)