From: "Ethan Giordano" Newsgroups: comp.os.msdos.djgpp Subject: ala King's Quest..... Date: Thu, 11 Jun 1998 21:45:32 -0400 Organization: Cybernex Inc. Lines: 8 Message-ID: <6lq14s$3sb$1@news.cybernex.net> NNTP-Posting-Host: 207.198.146.83 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk i asked this on rec.games.programmer but didn't quite find what i was looking for....i wanted to know is anyonw had any ideas about the theory behind how the collision detection between the world and the character in the king's quest games can be accomplished. thanx. ~Ethan