From: jack Newsgroups: comp.os.msdos.djgpp Subject: Re: a tile engine question Date: Mon, 08 Jun 1998 14:49:06 -0400 Organization: InfiNet Lines: 17 Message-ID: <357C3222.2337F10E@telegram.infi.net> References: <6l9c8r$d5e$1 AT news DOT cybernex DOT net> Reply-To: nospamme AT delorie DOT com NNTP-Posting-Host: pa2dsp23.orh.infi.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk There is a big thread going on now, called something like "Tile Maps: We Need A Better Way" on rec.games.programmer, you might want to check there. You might want to use a news archive like dejanews to get back to the genesis of the discussion, since it has since degenerated into something political. If you read r.g.p you know what I mean :-) Ethan Giordano wrote: > > I've got a basic smooth-scroll tile engine that works, but I wanted to get > some ideas from you guys about what the most effecient means of redrawing > the screen is.....as of now, everytime the view is to shift, everything is > redrawn to a new buffer and then blitted to the screen.....it's not too bad > but pretty bad....does anyone have any better ideas?? > > Thanx, > > ~Ethan