Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: dcyang AT uclink4 DOT berkeley DOT edu, djgpp AT delorie DOT com From: Nate Eldredge Subject: Re: allegro - sprites and the data file Date: Tue, 19 May 1998 17:16:02 -0700 Message-ID: <19980520001555.AAA2064@ppp100.cartsys.com> Precedence: bulk At 08:31 5/19/1998 GMT, david c. yang wrote: >hi, i am new to allegro and thus the following questions are very >basic, but i would be very appreciative if someone would lend me a >hand: > >after drawing an 8 bit sprite in photoshop, i save it as a pcx and >read it in grabber, grabbing both an rle_sprite and a 8 bit palette >from the file. i use the palette and sprite in my program, and it >displays fine, however, when i grab a new 8 bit rle_sprite, that >although not using any colors not in the palette (obtained from the >first bitmap), it displays with messed up colors. > >i guess i need to know how to make all the sprites use the same >palette, and not just the same colors... I know the program DISPLAY can do this. You feed it with a number of files, and it converts them all to the same palette. You can get it from the graphics/ directory of a Simtelnet mirror. > and also, my sprites >currently display as an entire box - the docs (yes, i've read them >:-)) indicate that masked areas are to be of color 0 in the index. >does this mean that i should put some random color i never intend to >use in my program into the 0 position, and color in the masked areas >with it? Yes. Black is traditionally used. Nate Eldredge nate AT cartsys DOT com