From: dcyang AT uclink4 DOT berkeley DOT edu (david c. yang) Newsgroups: comp.os.msdos.djgpp Subject: allegro - sprites and the data file Date: Tue, 19 May 1998 08:31:08 GMT Organization: DNAI ( Direct Network Access ) Lines: 24 Message-ID: <35613fc6.90806242@news.dnai.com> Reply-To: dcyang AT uclink4 DOT berkeley DOT edu NNTP-Posting-Host: dnai-207-181-238-141.dialup.dnai.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk hi, i am new to allegro and thus the following questions are very basic, but i would be very appreciative if someone would lend me a hand: after drawing an 8 bit sprite in photoshop, i save it as a pcx and read it in grabber, grabbing both an rle_sprite and a 8 bit palette from the file. i use the palette and sprite in my program, and it displays fine, however, when i grab a new 8 bit rle_sprite, that although not using any colors not in the palette (obtained from the first bitmap), it displays with messed up colors. i guess i need to know how to make all the sprites use the same palette, and not just the same colors... and also, my sprites currently display as an entire box - the docs (yes, i've read them :-)) indicate that masked areas are to be of color 0 in the index. does this mean that i should put some random color i never intend to use in my program into the 0 position, and color in the masked areas with it? obvious i have little idea what i am talking about, but i'd like to think that that's because i just started fooling around with allegro a few days ago. :-) i suspect i'm doing this whole palette/sprite editing thing the wrong way, so if someone can tell me a better way to do it, i'd really appreciate it. thanks!