Message-Id: <199805040933.LAA18289@legolas.mdh.se> Comments: Authenticated sender is From: "=?ISO-8859-1?Q?Magnus_Lindstr=F6m?=" Organization: Gamla drakar To: djgpp AT delorie DOT com Date: Mon, 4 May 1998 11:31:48 +0100 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: Re: sound References: <199804292105 DOT XAA07727 AT legolas DOT mdh DOT se> In-reply-to: Precedence: bulk > What kind of sound cards does your engine supports already ? well.. i was just getting started to understand how everything works and since i've got a soundblaster, soundblaster it is. There must be some advantage with coding your own soundengine. If i get an engine already built i will not know how it works and if it can get any faster. Yes, it will support many cards and i get started quickly but i will not be in controll. And someone using an engine already done cannot really say he coded the sound :) Magnus _______________________________________ E-mail-> dal97mlm AT mds DOT mdh DOT se WWW-> mds.mdh.se/~dal97mlm/ ICQ UIN -> 3959951 _______________________________________