From: "Marco Kögler" Newsgroups: comp.os.msdos.djgpp Subject: Re: about Quake2 src Date: Thu, 23 Apr 1998 23:01:47 +0200 Organization: University Koblenz / CC Lines: 28 Message-ID: <353FAC3B.73B8BED1@uni-koblenz.de> References: <353D3106 DOT 72258309 AT lasalle DOT edu DOT co> <1998042310441100 DOT GAA12029 AT ladder01 DOT news DOT aol DOT com> NNTP-Posting-Host: pmport-28.uni-koblenz.de Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk QBallLives schrieb: > > > > >I have downloaded the source code for Quake2, but has someone idea for > >making an executable from all that stuff that comes with no > >organisation? > > > > > > > > > > Actually, as I understand it... it's not a complete source (i.e.: the rendering > engine isn't in it) At least that's what I was told.... > > Jim the loiterer > aloiterer AT juno DOT com > http://members.xoom.com/JimMcCue/index.htm It's not the complete source, but a package designed to give those that want to modify/create levels, etc... an understanding of how things work. If I remember correctly, it had a bunch of routines starting with 'Q_', those where routines from their actual rendering engine. I also believe that none of the AI stuff was available. So, 'Quake 2 Source' doesn't quite live up to it's name, 'Quake 2 Developer Kit' is probably better. BTW, why would ID Software themselves release the source for a library they are licensing for BIG bucks? Marco Koegler