From: Marco Koegler Newsgroups: comp.os.msdos.djgpp Subject: Vesa LFB under DJGPP ... NEAR or FAR Date: Thu, 23 Apr 1998 10:37:39 +0200 Organization: Universitaet Koblenz, Germany. Lines: 18 Message-ID: <353EFDD3.7E0D9D5A@informatik.uni-koblenz.de> NNTP-Posting-Host: echo Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Hi all! OK, here's my little problem. I want to code some VESA routines for the LFB modes. I'm currently at the following stage: I can set the mode I want and draw around on the screen, blah blah blah Very exciting indeed, but what I'm wondering is what approach to use for my screen pointer. Should I use NEAR pointers or FAR? I think NEAR pointers are VERY convinient to use, but what about memory protection? Well, if someone has done something similar to this I'd appreciate some suggestions. Thanks, Marco Koegler koegler AT uni-koblenz DOT de