Message-ID: <352B3124.64F7@acadia.net> Date: Wed, 08 Apr 1998 04:11:16 -0400 From: Scott Warner MIME-Version: 1.0 To: broadview AT earthlink DOT net CC: djgpp AT delorie DOT com Subject: Re: What is Z-sorting? References: <352B0463 DOT FA9FC86F AT earthlink DOT net> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Precedence: bulk Steven S. Falls wrote: > > Lately I have been hering about somthing called Z-Sorting. What is > it? > Thnaks, > -Ardy > http://www.addr.com/~ardy/ Z-buffering is an algorithm used to remove hidden surfaces when displaying 3d surfaces. The x and y coordinates (plotted on the screen) and the z coordinate (projected into the screen) is placed in a buffer. Through sorting of these z coordinates hidden surfaces can be removed for fast display. As I understand it, z-buffering is built into some 3d accelerator boards.