From: dklorin AT mpx DOT com (Dynomite!) Newsgroups: comp.os.msdos.djgpp Subject: Re: [Q] 3D & Allegro & DJGPP Date: Thu, 02 Apr 1998 02:03:17 GMT Organization: Magna Data - Internet Solutions Provider Lines: 35 Message-ID: <3523ef36.5276616@news.magna.com.au> References: <6fqf41$2a1$1 AT kurica DOT wt DOT com DOT au> NNTP-Posting-Host: saccess-03-095.magna.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On Tue, 31 Mar 1998 09:56:43 GMT, rdebelj AT wt DOT com DOT au (Highway*Star) wrote: >Hi all, >I'm looking for a tute that will teach me how to create/display/move 3D >objects using Allegro & DJGPP. > >I'm looking for something that's really basic ... ie starts with a pixel, then >line, then sinle polygon, plane, cube etc, something with code examples on how >to define & display each one would be good... >Once I'm up to speed, I wanna have a go at something like the old 'elite'... > >Cheers, >Robert Debeljakovic >West Oz >ps: please cc me if you can... Elite? I was playing that when I was about 10 yrs old I think (back in '88 maybe?). It was a trading game, and you flew into the rotating sphere to dock, etc? I would love to see that again. OK, well there's a tute specifically for allegro and 3d : http://www.niksula.cs.hut.fi/~tparvine/allegro3d/ You should read the 3dfaq first, which is not brilliant, but should be a good intro : http://non.com/news.answers/3d-programmer-info.html Then take some time to look at Allegro example's 22 and 25. Good luck. Post it here if you do it :-)