From: "Adrian Francis" Subject: Re: 16 or 32 bit transfers Newsgroups: comp.os.msdos.djgpp References: <351C0324 DOT 8389DF42 AT lr DOT net> Organization: Adrian Francis Message-ID: <01bd59c9$481cfdc0$949175c2@ctx> MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 NNTP-Posting-Host: usr138-wol.cableinet.co.uk Date: 27 Mar 98 21:53:39 GMT Lines: 21 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Content-Transfer-Encoding: 8bit Precedence: bulk You can use a pointer but you will have to enable near pointers first, and add the conventional base to your pointer. See the DJGPP help files (__djgpp_nearptr_enable) on how to do that. You can use 32 bit fills if you use a pointer, just make the pointer a long* type and shift and add your pixel values like this... c32=c1+(c2<<8)+(c3<<16)+(c4<<24); Or just take 32bits at a time from your buffer. But make sure you get c1,c2,c3,c4 in the correct order! On the other hand, I am not sure if all video cards allow you to do this. -ADRIAN- Isaac Waldron wrote in article <351C0324 DOT 8389DF42 AT lr DOT net>... > Is it possible to transfer data from a drawbuffer to video memory > without using memcpy, which uses 8 bit transfers? I would like to > transfer it in 16 or even 32 bit chunks if possible. Also, can I fill a > drawbuffer using 16 or 32 bit fills instead of the 8 bits that memset > uses? > > Any help would be appreciated, > -- > Isaac Waldron > http://www.geocities.com/SiliconValley/Lakes/3574/index.html >