From: Vic Newsgroups: comp.os.msdos.djgpp Subject: Re: about .DXE Date: Tue, 24 Mar 1998 18:48:39 +0200 Organization: Communications Accessibles Montreal, Quebec Canada Lines: 21 Message-ID: <3517E3E7.5EE3@cam.org> References: <3516558C DOT 895BB0D4 AT asim DOT lip6 DOT fr> <3517726D DOT 59E2B600 AT cenatls DOT cena DOT dgac DOT fr> <35178850 DOT AF49263B AT asim DOT lip6 DOT fr> <01bd56a8$87949cc0$7b48a5c6 AT technoid> NNTP-Posting-Host: dialup-800.hip.cam.org Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Luke Bishop wrote: > Yes, absolutely. In case you are wondering, I myself write DLX. (present > tense - 3.0 is due out shortly.) good :) > It allows a LOT more stuff than DXE. It is a full dynamic linker, more > powerful even than the MS DLL. really? > In fact, interdependant libraries are supported (and work seamlessly if > you use 3.0). cool. > Any questions, feel free to write. well, can you do this? have the main exe support some procedures, like sound, draw_sprite, etc, and different c modules compiled in DLXs that access those functions? Can I call functions from the DLX? and can I call a DLX function from the EXE? Can I access the EXE's global vars from a DLX and vice-versa? Just wondering.... I'm wondering cause I wanted to do this warcraft like game and instead of scripting for the engine -- --> http://www.cam.org/~tudor <--