From: "Richard.P.Gatehouse" Newsgroups: comp.os.msdos.djgpp Subject: Re: Allegro Sprites Collision Detection Date: Tue, 24 Mar 1998 16:31:49 +0000 Organization: SCO Lines: 26 Message-ID: <3517DFF5.B426FDD9@geocities.com> References: <01bd5463$483e9b80$a26f19c4 AT default> NNTP-Posting-Host: richardg.london.sco.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk I've just started writing a little tutorial on collision detection. The only thing that is completed so far is the source code. You can download this from the tutorials section of my web page. http://www.geocities.com/SiliconValley/Peaks/3008/collision.zip It handles bounding box and pixel perfect collisions with a mask structure. Works with any sized sprites at any colour depth and lets you save/load sprite masks to file or load sprite masks from allegro datafiles. Rylan wrote: > > Hi All, > > I am looking for some example code for doing pixel perfect collision > detection on Allegro sprites. I have taken a look at Neil Chinnery's code > on Shawn's page, but I want to collect a few more examples of how to do it > to get a general idea for what will work best and what is fastest. > > Please reply by mail if at all possible. > > Fanx! > -- > Spawned By Rylan > Is truth beauty or beauty truth?