From: "C.Rothwell" Newsgroups: comp.os.msdos.djgpp Subject: Re: Allegro Sprites Collision Detection Date: Sat, 21 Mar 1998 13:17:07 +0000 Organization: JSW Project Lines: 20 Message-ID: <3513BDD3.4B60A452@hotmail.com> References: <01bd5463$483e9b80$a26f19c4 AT default> Reply-To: crothwell AT hotmail DOT com NNTP-Posting-Host: p43.nas1.is4.u-net.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Rylan wrote: > Hi All, > > I am looking for some example code for doing pixel perfect collision > detection on Allegro sprites. I have taken a look at Neil Chinnery's code > on Shawn's page, but I want to collect a few more examples of how to do it > to get a general idea for what will work best and what is fastest. > Possabley just a plug for my game but JSW-PC a conversion of jetset willy from the speccy has pixel perfect collision which i wrote myself. It does a sort of XOR on the sprite. www.aditfree.com/jsw crothwell AT hotmail DOT com