From: Vic Newsgroups: comp.os.msdos.djgpp Subject: Re: FPS and optimizing Date: Sat, 14 Mar 1998 14:31:59 +0200 Organization: Communications Accessibles Montreal, Quebec Canada Lines: 13 Message-ID: <350A78BF.F65@cam.org> References: <350ABFE5 DOT 2813B3AF AT compulink DOT gr> NNTP-Posting-Host: dialup-660.hip.cam.org Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Achilles Anagnostopoulos wrote: > > I am writing a realtime strategy game (640x480x16 bit) using Allegro.I > get 32 fps. Has anyone written such kind of game using 16 bit colors? > Any ideas what optimization commands to use when compiling? 1: No matter what command line options you use, they will not affect the drawing speed since the allegro drawers are allready in ASM. If you get PGCC I would think the command line options are -O7 -mpentium -fomit-frame-pointer 2:Are you sure you need 16 bit colors? If you use 8 bit colors you would get 60-70 FPS. -- --> http://www.cam.org/~tudor <--