Date: Mon, 2 Mar 1998 18:05:53 -0800 (PST) Message-Id: <199803030205.SAA00960@adit.ap.net> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: Kdawghu AT hotmail DOT com (Kris Mills), djgpp AT delorie DOT com From: Nate Eldredge Subject: Re: Which should i use NEAR ptr or FAR for VESA GRaphics Precedence: bulk At 03:42 3/2/1998 GMT, Kris Mills wrote: > >So friends and i are working on a simple 3d game. We want the game to run as >fast as possible. Right now i am useing Vesa linear buffer which is great. But >i'm useing far ptr's. I have heard that near ptr's are faster the far ptr's >but i want my code to be stable. I'm pretty new to Djgpp and protectect mode. >Dose anyone have any good examples or can point me in the right direction >to the fast way to draw to the screen. There's some debate over this point. In general, if most of your graphics is blitting, farptr (i.e. `movedata') should be just as fast as nearptr. If you use putpixel a lot, nearptr may be faster, but IMHO that says you should think about your algorithms some more. Nate Eldredge eldredge AT ap DOT net