From: vinhk AT _nospammer_hotmail DOT com (VinN) Newsgroups: comp.os.msdos.djgpp Subject: Re: Platform/Shooting Games with Tile-based tech... Date: Sun, 01 Mar 1998 14:43:41 GMT Message-ID: <34f9729b.1547446@news.hknet.com> References: <34f69168 DOT 1072766 AT news DOT hknet DOT com> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit NNTP-Posting-Host: 202.67.237.160 Lines: 36 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On Sat, 28 Feb 1998 16:50:17 +0100, Tron wrote: >On Fri, 27 Feb 1998, VinN wrote: >> But one thing I don't know how...? How can I check the player >> (just like Mario) with the tile-map co-ordinate ? Is the player stand >> on a block & player will fall down when there's nothing below it...? > > you can see the source code of caveman, a platform game... follow >allegro page links... > >> My tile-map graphics is 16 x 16, & the player is 32 x 32 >> (bigger or smaller). I want to write a platform or shooting game but >> don't know how to check the tile-map attribute with the player's >> bounding area...! > > > ...i am doing a shoot e'up game, at least trying... do you have tutorials >about sprite animation, timers control, how to programming the >interface and C++ games... programming stuff... caveman, the game designed >with allegro is realy mess... > >by: RCCo... > ------------------------------------------- I'm searching those tutorials too, I only can draw sprite in one frame.(like ship can change to other sprite when U press UP or Down) And many people said C++'s class programming can do the better job, is it ? Can C do the same job ? Sorry about my english, it's not my natural language. Best regards, VinN. =Please remove _nospammer_ if reply by email=