From: Erik Max Francis Newsgroups: comp.os.msdos.djgpp Subject: Re: C++ and realloc Date: Wed, 25 Feb 1998 01:08:38 -0800 Organization: Alcyone Systems Lines: 18 Message-ID: <34F3DF96.297435A9@alcyone.com> References: <34F3DF1B DOT 2201 AT trash DOT lip6 DOT fr> NNTP-Posting-Host: newton.alcyone.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Fabrice ILPONSE wrote: > Does anybody know if there's an equivalent of realloc in C++? Yes. It's called `realloc'. If you're asking if there's a "reallocate" equivalent in the new/delete model, then the answer is no. If you think about what that should or might mean in terms of calling an object's constructors and destructors, it should become clear why it wasn't included a part of the language. -- Erik Max Francis, &tSftDotIotE / mailto:max AT alcyone DOT com Alcyone Systems / http://www.alcyone.com/max/ San Jose, California, United States / icbm://+37.20.07/-121.53.38 \ "I've got the fever for the / flavor of a cracker" / Ice Cube