From: Marko Aalto Newsgroups: comp.os.msdos.djgpp Subject: Using sprites with allegro Date: Wed, 18 Feb 1998 15:11:27 +0200 Organization: ICL Data Oy Lines: 16 Message-ID: <34EADDFF.2718@teamw.com> Reply-To: marko DOT aalto AT teamw DOT com NNTP-Posting-Host: 141.192.55.181 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Hi, I'm quite new programming in djgpp using allegro, but I have programmed in C for years, and back in the old days (= 80's), using basic and C64/Amiga, I used to develop games for my own amusement. Because C64/Amiga had sprites, the game programming with them was quite easy. Especially, moving sprites across the screen without erasing the background was easy. But, how do you do the same with allegro? I noticed that it has functions for putting sprite (or bitmap) to screen, rotating them etc., but what is the basic principle of moving them without erasing the background by using allegro? I guess I should use temporary bitmaps to store the background before I blit the sprite to screen or something... So, any information regarding this would be appreciated! Marko Aalto marko DOT aalto AT teamw DOT com