From: "Matt" Newsgroups: comp.os.msdos.djgpp Subject: Scripting Language Date: 16 Feb 1998 07:04:36 GMT Organization: Magic Circle Software Lines: 17 Message-ID: <01bd3a3e$3b75c840$572342d1@ghema.jaguarsystems.com> NNTP-Posting-Host: usr16-9-9.jaguarsystems.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Hey all, I am in the process of planning this game and have decided to add a scripting language to help out in level creation. I want to be able to attatch snippets of script to tiles on the map, enemies , whatever I feel like. For instance, I want to be able to attach a script to a tile that will, if the player steps on it, spawn a fireball coming from the adjacent wall to create a trap, and so on. Anyway, I know how to tokenize the script file, and have some ideas on how to go about the actual compiling and executing of the script, but I was hoping someone out there has done this and could give me some tips on how to run the script at game quality speed. I know that it can be done, alot of games use scripts (Duke 3d, Quake). Perhaps there is already a library out there to handle this? thanks alot for your help, -matt