From: Vic Newsgroups: comp.os.msdos.djgpp Subject: Re: Scripting Language Date: Mon, 16 Feb 1998 16:31:12 +0200 Organization: Communications Accessibles Montreal, Quebec Canada Lines: 13 Message-ID: <34E84DB0.1F37@cam.org> References: <01bd3a3e$3b75c840$572342d1 AT ghema DOT jaguarsystems DOT com> NNTP-Posting-Host: dialup-519.hip.cam.org Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Matt wrote: > > Hey all, > > I am in the process of planning this game and have decided to add a > scripting language to help out in level creation. I want to be able to > attatch snippets of script to tiles on the map, enemies , whatever I I've been thinking about the same thing for a while, and I like the idea of dinamically loading compiled code using something like DLM or DLX better. You can always check out python (www.python.org) if you want an already built scripting language. -- --> http://www.cam.org/~tudor <--