From: "Helix" Newsgroups: comp.os.msdos.djgpp Subject: Sprite Movement? Date: 16 Feb 1998 22:43:15 GMT Organization: Computers & More Inc. Lines: 18 Message-ID: <01bd3b48$585cc200$4951dece@stachowiak> NNTP-Posting-Host: port73.compmore.net To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Ok, lets see how accuratly I can describe this. The problem is movement, when the character moves from one tile to the next he still appears on the previous tile. Now normaly you would simply redraw the previous tile over the character, I'm however constrained in that respect. What I would need would be a method of "deleting" the previous character without messing up the rest of the terrain, or maybe something like a function that makes the previous bitmap or sprite transparent. Color mode is 256 colours. I've been at this for a long time and I would appreciate any help in this respect. My e-mail address is maciek AT compmore DOT net