From: James W Sager Iii Newsgroups: comp.os.msdos.djgpp Subject: blitting limits, help plz Date: Mon, 26 Jan 1998 16:21:17 -0500 Organization: Junior, MCS Undeclared, Carnegie Mellon, Pittsburgh, PA Lines: 31 Message-ID: References: <34ccccb7 DOT 128929 AT news DOT algonet DOT se> NNTP-Posting-Host: po6.andrew.cmu.edu To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk I'm using allegro. I allocated a 640x480 screen with 256 colors. Upon loading .pcx files, I found that I can load a maximum of 285 screens. I'm making an indepth mortal kombat clone, and was wondering if there is some other way to store these images besides video memory. Other questions: Whats the fastest way to display an image on the screen? I want to draw out a full screen in the background, then blit it out, but this sounds horrifically slow. I am toying with just using two sprites as the fighters, but I want this game to kick, so I'd like animated backgrounds as well. Along the same lines as that question, I'm going to have a background, what is the fastest way to scroll it? An underlated question: I would like to make this net play. Has anyone written up any server code I can use? If not, does anyone know of the fastest way to communicate with another computer, ie, is it better to send letters or integers, or some other data type. Also I'd appreciate it if you could point me to a winsock library, I have been toying with libsock, and wsock, but I haven't gotten conclusive results with either. thanks ALOT for your time, you don't have a clue how imporatant any information is helping me :)