Date: Fri, 23 Jan 1998 20:13:56 -0500 (EST) Message-Id: <199801240113.UAA06334@p2.acadia.net> To: doom-editing AT gamers DOT org Subject: Re: Compiling... Cc: djgpp AT delorie DOT com References: <01bd275a$2574e680$b3c3afce AT jvklsa DOT acfw DOT in DOT us> in-reply-to: <01bd275a$2574e680$b3c3afce@jvklsa.acfw.in.us> From: swarnerx3 AT acadia DOT net (Scott Warner) MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 8bit Precedence: bulk The DosDoom port at http://www.frag.com/dosdoom/ can be compiled as is with djgpp, allegro, and bcd (a cd audio library). You can obtain allegro right from www.delorie.com, and goto http://www.rt66.com/~brennan/programming/ for bcd. Unzip with directories intact. Go to the source directory and type MAKE . That's it. The new binary should be in the dos directory and is called dosdoom.exe. Note that allegro and bcd are only required for this particular port. There are other DOS ports, but to my knowledge they are all based on this one. - Scott In message <01bd275a$2574e680$b3c3afce AT jvklsa DOT acfw DOT in DOT us>, "John V Kleinman" wrote: > Forgive the newbie question, but I've been tweaking the Doom > source code, and was wondering what the best way to compile it is. > Thanks in advance. > > > --UsYr Illus > usyr_illus AT geocities DOT com > On ICQ: 627260 >