From: B Hodge Newsgroups: comp.os.msdos.djgpp Subject: Re: Vesa and DJGPP Date: 21 Jan 1998 23:20:27 GMT Organization: University of Alberta Lines: 27 Message-ID: <6a5vrr$hm2$1@pulp.ucs.ualberta.ca> References: <34C442EE DOT 432CB2A4 AT gold DOT com DOT br> <34C4A6B3 DOT 6863 AT trash DOT lip6 DOT fr> <6a3533$pb2$1 AT pulp DOT ucs DOT ualberta DOT ca> <885407957 DOT 22031 DOT 0 DOT nnrp-08 DOT 9e98e240 AT news DOT demon DOT co DOT uk> NNTP-Posting-Host: gpu4.srv.ualberta.ca To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Emberson wrote: : Could you please tell me where I can get some info and/or sample code on : linear frame buffers. A good basic guide that I have seen and used is DJGPP V2 QuickGraphics Programming Guide at http://www.castle.net/~avly/djgfx.html It gives you the basic idea of how & what todo. Of course you will need a copy of the VBE2 spec. I couldn't find one on the web, so I uploaded one to my WWW space. http://www.ualberta.ca/~bhodge/vbe20.txt Blaine _ ___ #_~`--'__ `===-, +-----------------------------------+ `.`. `#.,// | Blaine Hodge + ,_\_\ ## #\ | bhodge AT gpu DOT srv DOT ualberta DOT ca | `__.__ `####\ | blaine AT cs DOT ualberta DOT ca | ~~\ ,###'~ | http://www.ualberta.ca/~bhodge/ | \##' +-----------------------------------+