From: Weiqi Gao Newsgroups: comp.lang.c,comp.lang.c++,rec.games.programmer,comp.os.msdos.djgpp Subject: Re: Math Tutorials? Date: Mon, 19 Jan 1998 17:51:38 -0600 Organization: Spectrum Healthcare Services Lines: 26 Message-ID: <34C3E70A.38C36CFD@a.crl.com> References: <34C2D739 DOT 2A2B6D0F AT nwrain DOT com> NNTP-Posting-Host: a116014.stl1.as.crl.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Neil & Joey Obremski wrote: > > A lot of my experience in programming with C/C++ hasn't been extremely > math-oriented. Mostly just problem solving and developing algorithms > for certain tasks. But when it comes to 3d, I become totally confused > because I fail to see the workings of various things. So, I'm searching > for a good tutorial(s) for algebra, algebra 2, and geometry. If anyone > has any suggestions about places I could find information on such > things, please tell me immediatly (either by posting to this newsgroup > or emailing me personally... whichever you wish ;). Ever tried "The Elements" by Euclid? It should be available from your local public or community college library. For a PC based mathematics system, Mathematica or Maple or MatLab or MathCAD should be sufficient. There are some free math sofeware on the net, a good one (from ages ago) is ftp://ftp.cdrom.com/pub/simtelnet/msdos/calculte/cc4_9206.zip I found Lee Adams' graphics books throrough and in depth (and with working code too). -- Weiqi Gao weiqigao AT a DOT crl DOT com