From: "A. Sinan Unur" Newsgroups: comp.os.msdos.djgpp Subject: Re: DJGPP Date: Thu, 15 Jan 1998 14:18:19 -0600 Organization: Cornell University Lines: 21 Sender: asu1 AT cornell DOT edu (Verified) Message-ID: <34BE6F0B.269A@cornell.edu> References: <19980102185455 DOT 22437 DOT rocketmail AT send1a DOT yahoomail DOT com> <34AD7973 DOT 11B7 AT primenet DOT com> <34b488f2 DOT 661780 AT news DOT dlc DOT fi> <34BE5558 DOT 52BF AT amc DOT de> Reply-To: sinan DOT unur AT cornell DOT edu NNTP-Posting-Host: 128 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk yorka AT dlc DOT fi wrote: > Yeah right, that's all most DJGPP "game programmers" seem to do > nowadays. Looks like nobody can even find their socks without Allegro. > I suggest learning everything "the hard way" (a lot of > experimenting/practicing) and using fancy-pants libs ONLY AFTER you > would be quite capable of writing similar libs by yourself. i would appreciate it if this macho man stuff about how you should actually build each of the transistors on the video card by hand etc to be a real game programmer could be taken to private e-mail. last i heard, nobody had to use allegro. people use it, because it is good. the sole reason the notion of libraries exists is so people can avoid re-inventing the wheel. are you going to claim that you do not use printf? in fact, why use C at all? you might want to hand-convert from assembly language to machine code, and enter your program using debug. -- Sinan