From: Vic Newsgroups: comp.os.msdos.djgpp Subject: Re: Allegro graphics speed: 16 bit vs. 8 bit Date: Sat, 06 Dec 1997 20:40:21 -0500 Organization: Communications Accessibles Montreal, Quebec Canada Lines: 16 Message-ID: <3489FE85.83A@cam.org> References: <34883de8 DOT 0 AT news DOT itsnet DOT com> NNTP-Posting-Host: dynamicppp-234.hip.cam.org Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Shawn Hargreaves wrote: > >Sorry I haven't just run at test, but I am wondering if anyone has a > >quick answer before I spend a couple hours downloading, installing, and > >writing new code for the next addition of Allegro of course the code will get slower and slower when you increase resolution and/or color depth. You want numbers? well, I have this stupid 640x480x15bit app. The drawing on the buffer time is irrelevant, since it is fast enough not to interfere with the frame rate. Using a brute force approach (drawing everything then blitting) I get 22 FPS on a P133. In 8 bit I get 50. Of course the app looks horrible in 8 bit. Although you could make it faster. using a more clever approach now I get around 40-50 FPS. But I don't really "draw" every frame :) unless the screen changes,I just update the rest of the program stuff. -- --> http://www.cam.org/~tudor <--