From: rkramer AT xs4all DOT nl () Newsgroups: comp.os.msdos.djgpp,comp.os.msdos.programmer,alt.msdos.programmer,alt.games.programming Subject: High resolution timer problems.. Date: 28 Nov 1997 10:17:01 GMT Organization: XS4ALL, networking for the masses Lines: 26 Message-ID: <65m5mt$ka9$1@news2.xs4all.nl> NNTP-Posting-Host: xs2.xs4all.nl To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Hi All, In a discussion with a friend of mine, he was trying to convince me that it's possible to blit a full 800x600 screen in less than a millisecond. I tried to tell him otherwise, but couldn't quite get my point through :) Can anyone tell me how I could calculate the time it would take to blit a full VESA 0x103 screen, using a 486DX2 66 MHz? Is this an easy task, or a very difficult one? Do I have to keep in mind: - Access time of video RAM, - Whether real or protected mode is used, - other system characteristics? Would a REP MOVSD loop in protected mode be faster than one in real mode? (Assuming transfer within a linear bit of memory, for simplicity) Any answer will be appreciated! Any pointers to online docs and FAQs etc. are welcome as well.. :) Cheers, Rob Kramer rkramer AT xs4all DOT nl P.S. Please CC to my personal e-mail address..