From: Hartmut Schirmer Newsgroups: comp.os.msdos.djgpp Subject: Re: Where is graphics.h ???? Date: Fri, 21 Nov 1997 13:29:32 +0100 Organization: Technische Fakultaet, University of Kiel, Germany Lines: 29 Message-ID: <34757EAC.558C@techfak.uni-kiel.de> References: <651nou$ss5 AT news DOT fe DOT up DOT pt> NNTP-Posting-Host: yoko.techfak.uni-kiel.de Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Antonio Fernandes wrote: > > want to do a program that uses graphics functions such as line > or curcle but i don't have the include file graphics.h > Does anyone know where it is? > > Is there another way to implement graphics functions ? > > Waiting for some good news! > DJGPP v1 had a simple graphics library with a graphics.h header. This isn't supported with DJGPP v2 any more. If you mean graphics.h as it comes with Borland/Turbo C compilers, there are compatible graphics lib's for DJGPP with the same functionality. Look for grx22.zip and bccgrx20.zip in the v2tk subdir at the same place where you got your DJGPP. If you're starting graphics programming, you should use GRX directly, not via the BGI compatiblilty layer. For games, allegro may be a better choice. Hartmut -- Hartmut Schirmer | Phone: +49-431-77572-709 FAX:-703 Automatisierungs- & Regelungstech. | hsc AT techfak DOT uni-kiel DOT de Technische Fakult"at, | http://www.techfak.uni-kiel.de/~hsc Kaiserstr. 2, 24143 Kiel, Germany | PGP key via WWW, Key ID:6D84AEC1