From: Ville Lundberg Newsgroups: comp.os.msdos.djgpp Subject: Scrolling+sprites Date: Wed, 19 Nov 1997 15:48:06 +0200 Organization: Helsinki University of Technology Lines: 28 Distribution: inet Message-ID: <3472EE16.41C6@cc.hut.fi> NNTP-Posting-Host: beta.hut.fi Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Hi! When I found DJGPP and Allegro, I thought that NOW is the time to move on to C from QBasic, so I'm quite new at this. But now I have a really basic problem I just can't find an answer to anywhere else, so now I try here: In my game, the playground have to scroll while ca 15 sprites moves around it. But when I do this, by mixing double buffering and Allegros scroll_screen, the sprites flicker; they create "ghost" images, when running across the scrolling screen. It'looks terrible. My game uses ModeX and I use the following logic: move sprites co-ordinates; scroll_screen; blit(background to buffer); blit(sprites to buffer); blit(buffer to screen); This is how someone told me how to do it, but it still doesn't work. I would be really glad if someone could help me, because the game is almost ready otherwise. Thanks, Ville Lundberg =-----= Ville Lundberg @ Helsinki University of Technology, Department of Materials Science and Rock Engineering. vlundber AT cc DOT hut DOT fi www.hut.fi/~vlundber