Date: Thu, 23 Oct 1997 20:44:30 +0500 (GMT) From: Guillermo Porras To: djgpp AT delorie DOT com Subject: Z-buffer Tut or Doc Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Precedence: bulk Hi , I'm doing some 3d graphics routines, but it all seems that they only work or are intended for ORTOGONAL proyection, not perspective. (they just cut the Z coord.) Are there some understandable tuts or docs, even C implementations of a REal Z-Buffer algorithm, for perspective proyection. Hey man I need them. Thanks , .|. <@7 --O-- cc' '|` /Y) |/ ______!\ ___-_-_-