Date: Sun, 19 Oct 1997 17:10:44 +0800 (GMT) From: Orlando Andico To: Jose Agustin Vericat cc: djgpp AT delorie DOT com Subject: Re: DJGPP and DirectX In-Reply-To: <01bcdc22$88907aa0$45c87ac3@Jose.worldnet.att.net> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Precedence: bulk On 19 Oct 1997, Jose Agustin Vericat wrote: > Hi! > > How can I compile Direct X 3.0 code (at least the examples given with SDK) > using RSNTDJ and DJGPP? I don't think it's at all possible to use DirectX/Direct3D using DJGPP, even with RSXNT. I tried once, long ago, but RSXNT is too incomplete IMHO. If you really want to do Windoze programming, try using a) Cygwin32 b) Lcc-Win32 Cygwin32 is big and fat, slow on 16MB, but it's as close to UNIX as you can get on Windoze (unless you count OpenNT from SoftWave -- I just got a free OpenNT CD from them which I haven't tried yet -- it purports to make NT a full POSIX-compliant OS, even comes with Motif libs, etc). Lcc-Win32 is small and nice, but the libc is woefully incomplete. One bonus though is that it has intrinsic functions to access the MMX instruction set, even if you don't know what the MMX set is (I don't). ------------------------------------------------------------------- Orlando Alcantara Andico WWW: http://www2.mozcom.com/~orly/ Email: orly AT mozcom DOT com ICBM: 14 30 00 N 120 59 00 E POTS: (+632) 932-2385