Newsgroups: comp.lang.c++,comp.os.msdos.djgpp,rec.games.programmer Subject: Re: The numer 1 compiler, DJGPP or MSVC Here's a good rating comparision From: you AT somehost DOT somedomain (Herman Schoenfeld) Organization: Your Organization References: <3412BD25 DOT 1F30 AT mho DOT net> <3412DDA8 DOT C428AF45 AT a DOT crl DOT com> <341316EA DOT E14 AT mho DOT net> <34158665 DOT 8731090 AT news DOT concentric DOT net> <34148F08 DOT 7A16 AT pacbell DOT net> <5v5fm1$iku$1 AT vixen DOT cso DOT uiuc DOT edu> <3417b361 DOT 0 AT 139 DOT 134 DOT 5 DOT 33> <341baf04 DOT 0 AT 139 DOT 134 DOT 5 DOT 33> <341ceb68 DOT 0 AT 139 DOT 134 DOT 5 DOT 33> <01bcc1b6$1f9cce30$2b40cbc2 AT russnt> <341e2886 DOT 0 AT 139 DOT 134 DOT 5 DOT 33> <01bcc28d$b0432920$2b40cbc2 AT russnt> <341fed1b DOT 2131592 AT news DOT concentric DOT net> MIME-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII NNTP-Posting-Host: 139.134.41.74 Message-ID: <341f7eb6.0@139.134.5.33> Date: 17 Sep 97 06:54:46 GMT Lines: 18 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk >>Yup. I only like slow, crap games. That's why I'll be buying Monkey 3, Tomb >>Raider 2 and Quake 2. AFAIK, no commercial games are being made with >>DJGPP. A few are using Watcom, but most are using MSVC. That's a fact. >>MSVC, Watcom and Borland's compilers all kick DJGPP's ass in code >>generation. Fact. If you have a problem with this, deal with it! > >Why do you include Monkey Island 3 in this list? How much optimization do >you expect a SCUMM-based game to need on a Pentium? Go ask russ, he's the microsoft pusher. > >>BTW - memory is < $5/meg. If you're not pirating all the games and tools, >>then dropping (what?) $70 on 16mb shouldn't be a problem. > >I really hate it when people say this... just because memory's cheap >doesn't mean you should have to buy it to run anything decently... Don't be to harsh on him, he's just a simpleton.