From: qed AT chromatic DOT com (Paul Hsieh) Newsgroups: comp.lang.c++,comp.os.msdos.djgpp,rec.games.programmer Subject: Re: The numer 1 compiler, DJGPP or MSVC Here's a good rating comparision Date: Mon, 15 Sep 1997 16:29:22 -0700 Organization: Chromatic Research Inc. Lines: 19 Message-ID: References: <3412BD25 DOT 1F30 AT mho DOT net> <3412DDA8 DOT C428AF45 AT a DOT crl DOT com> <341316EA DOT E14 AT mho DOT net> <34158665 DOT 8731090 AT news DOT concentric DOT net> <34148F08 DOT 7A16 AT pacbell DOT net> <5v5fm1$iku$1 AT vixen DOT cso DOT uiuc DOT edu> <3417b361 DOT 0 AT 139 DOT 134 DOT 5 DOT 33> <341baf04 DOT 0 AT 139 DOT 134 DOT 5 DOT 33> <341ceb68 DOT 0 AT 139 DOT 134 DOT 5 DOT 33> <01bcc1b6$1f9cce30$2b40cbc2 AT russnt> <341e6620 DOT 5108437 AT news DOT concentric DOT net> <01bcc1fa$a52f3350$2b40cbc2 AT russnt> NNTP-Posting-Host: 172.16.192.28 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On Mon, 15 Sep 1997 16:19:53 -0400, sumatose AT NOSPAM DOT usa DOT net (sumatose AT NOSPAM DOT usa DOT net) said: > Russ, you say that Quake II is made with VC++. Given that we > both know ID has use Watcom and could use it very well for OpenGL > programming, then Herman must be saying that ID Software people > are idiots. Hey, maybe GLQuake could run on a 386 if it used > Watcom? 8-) Why do people constantly follow this incorrect line of reasoning? Quake II, like Quake and DOOM before it, is bottlenecked behind graphics performance which is dealt with entirely in assembly language. In DOOM they were two very small assembly routines, in Quake it was significantly more. Their choice of C compiler was dictated by factors *other* than compiler code generation performance, because they are never caught behind compiler bottlenecks in the first place! -- Paul Hsieh http://www.geocities.com/SiliconValley/9498/mailme.html