From: "J.E." Newsgroups: comp.os.msdos.djgpp Subject: Allegro Datafiles Date: Wed, 10 Sep 1997 22:23:55 -0500 Organization: Bell Network Solutions Lines: 15 Message-ID: <3417644B.3E39@voyageur.ca> Reply-To: cellis AT voyageur DOT ca NNTP-Posting-Host: 207.236.8.98 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk First of all, I'd just like to say that I think Allegro is the coolest game programming library out there! I love it! I have a question, though: If I pack a 300k title screen bitmap into the datafile, I don't want it to stay in memory the entire time (cause it's only used once). So, if I unload the bitmap (is this possible?) will that actually free up memory for Djgpp to use, or will it just create an empty memory block, unknown to Djgpp? Is it good programming practice to unload objects which are not used much after you use them? Also, let's say I have different sprites for each "world" on my game. Would it be possible, and smart, to unload these sprites after each world is completed? Well, I'd love to ask about a million more questions, but I won't bother you guys too much (at least, not right now;-) Thanks for your time and help:-) Jordan Ellis