From: "Alex Kain" Newsgroups: rec.games.programmer,comp.os.msdos.djgpp Subject: Re: allegro for title based games? Date: 14 Sep 1997 17:04:18 GMT Organization: EarthLink Network, Inc. Lines: 24 Message-ID: <01bcc130$846c1cc0$b5a42499@syntaxlogic.earthlink.net> References: <341B6EDE DOT 7B1F AT mho DOT net> NNTP-Posting-Host: 153.36.164.181 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Joel Rosenthal wrote in article <341B6EDE DOT 7B1F AT mho DOT net>... > is allegro the best library to use if you want to make tile based > games? i want to be able to load a lot of tiles into memory, and i want > it fast. Like any game, you'll have to design your own engine. It not's like Allegro should waste space on an engine other won't use. Try the tiletech and tilefaq texts. > where can i find an allegro tutorial on how to use sprites and all that > good stuff? Look up Diana Gruber. > Also, does allegro have to be used with djgpp, or can it also be used > with msvc? There is a WinAllegro that let's you compile DX game in DJGPP and another Allegro port for the OpenGL API. Alex